Honors and Awards

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Presentations & Publications

 

Books

King, W. Joseph & Mitchell, Brian C. (solicited proposal). How to Lead a College, Baltimore, MD: Johns Hopkins University Press.

King, W. Joseph & Mitchell, Brian C. (under contract, forthcoming Fall 2018). The Creative Generation, Stanford, CA: Stanford University Press.

Mitchell, Brian C. & King, W. Joseph (January 2018). How to Run a College, Baltimore, MD: Johns Hopkins University Press.

 


 

Conference Publications

King, W. Joseph (2011). Academic Press on $500 per Day: The Business of e-Publishing. International Roundtable on Library and Information Science, Kanazawa, Japan: Kanazawa Institute of Technology.

Dholakai, Utpal M., King, W. Joseph & Baraniuk, Richard (2006). What Makes an Open Education Program Sustainable? The Case of Connexions. Proceedings of the Open Education 2006 Conference. Logan, UT: Utah State University.

Dholakai, Utpal M., King, W. Joseph & Baraniuk, Richard (2005). Four Pillars of Open Education Sustainability: Usability, Content, Community, and Brand Equity. Proceedings of the Open Education 2005 Conference. Logan, UT: Utah State University.

King, W. Joseph (1997). Human-Computer Dyads? A Survey of Nonverbal Behavior in Human-Computer Systems. Proceedings of the Workshop on Perceptual User Interfaces (PUI '97). Redmond, WA: Microsoft Research.

King, W. Joseph (1996). Reflections of Thought: Cognitive Facial Expressions in the Human Interface. In Tania, K. (Ed.), Proceedings of the 5th IEEE International Workshop on Robot and Human Communication. Piscataway, NJ: IEEE Press.

King, W. Joseph & Ohya, Jun (1996). The Representation of Agents: Anthropomorphism, Agency, and Intelligence. In Human Factors in Computing Systems (CHI '96) Conference Companion. New York: ACM Press.

King, W. Joseph & Ohya, Jun (1995). Agents: A Study of Phenomena in Virtual Environments. In Kishino, F. (Ed.), Proceedings of the 4th IEEE International Workshop on Robot and Human Communication. Piscataway, NJ: IEEE Press.

King, W. Joseph & Weghorst, Suzanne, J. (1995). Ear Tracking: Visualizing Auditory Localization Strategies. In Human Factors in Computing Systems (CHI '95) Conference Companion. New York: ACM Press.

King, W. Joseph (1994). Defining Phenomena for an Emotion State Model in the Human Interface. In Fukuda, T. (Ed.), Proceedings of the 3rd IEEE International Workshop on Robot and Human Communication. Piscataway, NJ: IEEE Press.

King, W. Joseph (1993). Investigation of the Exhibition of Facial Expressions within Human-Computer Interaction. In Hara, F. (Ed.), Proceedings of the 2nd IEEE International Workshop on Robot and Human Communication. Piscataway, NJ: IEEE Press.

 


 

Op-ed Essays

Mitchell, Brian C. & King, W. Joseph (2015). Calling the Question: Collaboration as Systemic Change. College Planning & Management.

King, W. Joseph & Nanfito, Michael J. (2012). To MOOC or Not to MOOC?. Inside Higher Ed.

King, W. Joseph & Nanfito, Michael J. (2012). A Potential Academic Future. Inside Higher Ed.

 


 

White Papers

King, W. Joseph (1997). The Effects of System Response Time on Web Browsing Behavior. White Paper, F5 Networks.

King, W. Joseph, Hein, Cheryl M., & Daily, Michael J. (1996). Gaze and Spatial Behavior as Measures of Communication in Computer-Supported Collaborative Systems. Technical Publication, Hughes Research Laboratories.

King, W. Joseph (1996). Video Teleconferencing in Training: Analysis of Video-Mediated Communication from the Bell Picturephone to Modern Systems. Technical Publication, Hughes Research Laboratories and Hughes Training & Simulation.

King, W. Joseph (1995). Anthropomorphic Agents: Friend, Foe, or Folly. Technical Publication No. HITL-M-95-1, Human Interface Technology Laboratory, Washington Technology Center.

King, W. Joseph & Weghorst, Suzanne, J. (1995). Visualizing Auditory Localization Strategies with Ear Tracking Techniques. Solicited White Paper prepared for the U.S. Office of Naval Research, Cognitive and Neural Sciences Division.

King, W. Joseph (1994). Paradigms for Evaluating User Appraisals of Phenomena in Virtual Environments. Technical Report No. ATR/CSRL-21-94, Communication Systems Research Laboratories, Advanced Telecommunications Research Institute.

King, W. Joseph (1991). Gaze in the Human Interface. Technical Publication No. HITL-R-91-3, Human Interface Technology Laboratory, Washington Technology Center.

 


 

Selected Presentations

“How to Run a College,” Panel discussion at the National Association of College and University Business Officers (NACUBO) Annual Meeting, Long Beach, California, July 2018.

“How to Run a College,” Panel discussion at the Association of American Colleges & Universities (AAC&U) Annual Meeting, Washington, DC, January 2018.

“MOOCs for the Rest of Us,” Invited editorial webinar for Inside Higher Ed, January 2013.

“Adversity Begets Creativity: Innovation in 21st Century Higher Education,” Keynote speech at the National Association of Schools and Colleges of the United Methodist Church Annual Meeting, Rockport, Maine, July 2012.

“Digital Libraries in the Liberal Arts College,” Keynote speech at the International Symposium on the Cooperation among Libraries for East Asian Resources and Chinese Newspaper Digitization, Changsha, China, October 2010.

“Academic Press Sustainability,” Invited presentation at the Executive Doctorate Annual Conference, Graduate School of Education, University of Pennsylvania, Philadelphia, Pennsylvania, January 2010.

“Planning for the Millennial Generation,” Panel discussion at the National Institute for Technology in Liberal Education Summit, San Francisco, California, April 2008.

“Connexions – Building Communities and Sharing Knowledge,” Invited Google Tech Talk at Google, Mountain View, California, April 2006.

“Hastily Formed Communities and Publications,” Invited technical presentation at the Cebrowski Institute of the Naval Postgraduate School, Monterey, California, March 2006.

“Connexions in the Community College,” Invited presentation at the League for Innovation in the Community College Workshop, Dallas, Texas, October 2005.

“Creatition: A New Profession for the 21st Century,” Invited IPTO presentation at DARPAtech 2002, Anaheim, California, July 2002.

“IPv6 in Asia.” Invited technical presentation at the IPv6 2000 Forum, Washington, D.C., October 2000.

“Human-Computer Dyads: Building Symbiotic Communication Systems,” Invited lecture at Interval Research Corporation, Palo Alto, California, February 1998.

“Nonverbal Behavior: What Should Be Sensed?” Invited lecture at OMRON Research and Development Center, Kyoto, Japan, August 1997.

“Symbiotic Communication Systems,” Invited lecture at the Media Integrated Communication Laboratory, Advanced Telecommunications Research Institute (ATR), Kyoto, Japan, August 1997.

“Emotion and Advanced Human Interfaces,” Invited lecture at the Corporate Research and Development Center, Sharp Electronics, Chiba, Japan, November 1996.

“Symbiotic Interfaces and Nonverbal Behavior Metrics,” Invited lecture at Hughes Simulation and Training, Arlington, Texas, September 1996.

“Appraisal of Agents: Impact of Representation on Emotion and Cognition,” Invited lecture at the Microsoft Research Lifelike Computer Characters Conference, Snowbird, Utah, September 1995.

“Toward the Human-Computer Dyad,” Invited lecture at Interval Research Corporation, Palo Alto, California, August 1995.

“Ear Tracking Techniques,” Invited lecture at the Xerox Palo Alto Research Center, Palo Alto, California, August 1995.

“Facial Interfaces,” Invited lecture at the National Science Foundation’s Society and the Future of Computing Conference, Durango, Colorado, June 1995.

“Foundations of an Emotion State Model in Human-Computer Interaction,” Invited lecture at the Fraunhofer Institute, Darmstadt, Germany, June 1993.

 


 

Tutorials

Billinghurst, Mark & King, W. Joseph (1996). The Conversational Computer: Multimodal Interfaces to Virtual Environments. Presented at the Virtual Reality Software and Technology, Hong Kong.

Billinghurst, Mark & King, W. Joseph (1996). The Conversational Computer: Multimodal Interfaces to Virtual Environments. Presented at the 3rd IEEE Virtual Reality Symposium, Santa Clara, California.